Tristan

Hafkenscheid

Level Designer & TechNical Designer

Passionate designer focused on crafting immersive, well-balanced game worlds through thoughtful iteration, precise mechanics, and player-first design.

I specialize in refining flow, pacing, and spatial rhythm, while building gameplay systems and scripting that keep experiences intuitive, rewarding, and highly replayable.

Project Type: Ubisoft Toronto NEXT Competition - Level Design 2nd Place

Tools: Unreal, Illustrator, Blueprints

Description: Stealth, action adventure, 3rd person game. Sneak through Marineworld

Role: Level Designer

Project Type: Professional, LuvBug Learning - Shipped on iOS and Google

Engine: Unity, C#

Description: Endless Runner, Kids Educational Game

Role: Programmer and Level Designer

Project Type: Personal

Engine/Tools: UEFN

Description: 3 vs 3, Capture the Flag. A reimagining of Minas Tirith and Barad-dûr in Fortnite

Role: Level Designer

Project Type: Personal

Engine/Tools: Unity, Maya

Description: Arcade Racer. Drive through the haunted house, but watch out for the ghost

Role: Level Designer

Let’s Build Better Play Spaces
Level design and technical design focused on clarity, flow, and iteration.