Tristan
Hafkenscheid
Level Designer & TechNical Designer
Passionate designer focused on crafting immersive, well-balanced game worlds through thoughtful iteration, precise mechanics, and player-first design.
I specialize in refining flow, pacing, and spatial rhythm, while building gameplay systems and scripting that keep experiences intuitive, rewarding, and highly replayable.
Project Type: Ubisoft Toronto NEXT Competition - Level Design 2nd Place
Tools: Unreal, Illustrator, Blueprints
Description: Stealth, action adventure, 3rd person game. Sneak through Marineworld
Role: Level Designer
Project Type: Professional, LuvBug Learning - Shipped on iOS and Google
Engine: Unity, C#
Description: Endless Runner, Kids Educational Game
Role: Programmer and Level Designer
Project Type: Personal
Engine/Tools: UEFN
Description: 3 vs 3, Capture the Flag. A reimagining of Minas Tirith and Barad-dûr in Fortnite
Role: Level Designer
Project Type: Personal
Engine/Tools: Unity, Maya
Description: Arcade Racer. Drive through the haunted house, but watch out for the ghost
Role: Level Designer
Let’s Build Better Play Spaces
Level design and technical design focused on clarity, flow, and iteration.